Steve is a composer of distinctive, memorable, and unique soundscapes that help his clients deliver captivating gaming experiences. His work is characterized by a colorful, intricate, organic, sensual, and sometimes psychedelic style combined with versatility and competency across a broad range of genres and textures.

His capabilities also include sound design, scoring to video, and recording live talent (voiceover and session musicians). Steve also has a solid network of musicians and voice actors that he can draw upon as needed. 

Steve is committed to delivering clients products of the highest professional quality. He is adept at working collaboratively and efficiently with designers, project managers, and programmers. His openness to input helps to ensure a good experience from concept to delivery.

Notable projects include:

  • A score for Thimbleweed Park, created by game designer Ron Gilbert (Monkey Island, Maniac Mansion), a dark, point-and-click adventure in the retro style of the classic Lucas Arts adventure games, with a contemporary, haunting, and occasionally humorous score. The Kickstarter campaign for this project was hugely successful, and nearly doubled the asking production budget. Released in Spring 2017  for XBox One, Speed and PC platforms.

 

  • "Voodoo Vince Remastered" - After 13 years, one of Steve's first game projects, Voodoo Vince, gets a makeover. It includes over three hours of original music including a re-orchestrated piece from the original and a new piece in the same vein. To be released April 18, 2017 on Xbox One and Windows platforms.

 

  • Music for new products by Redemptive Games and Jam City slated for Spring 2017 release; titles to be announced.

 

  • Other projects include music for the iOS releases “Skurvy Skallywags” for Beep Games, “Cookie Jam” for SGN/Jam City, Cantina music for the Star Wars MMOL game “The Old Republic," music for the Disney game version of "The Princess And The Frog," and the FarmVille Theme for Zynga. See Projects for more information.